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Download Beginning Software Engineering by Rod Stephens PDF

By Rod Stephens

Starting software program Engineering demystifies the software program engineering methodologies and strategies that pro builders use to layout and construct strong, effective, and always trustworthy software program. Assuming no previous programming, improvement, or administration adventure, this obtainable advisor makes use of a variety of case experiences to illustrate very important thoughts and strategies that may be utilized to any programming language. every one bankruptcy ends with routines that try your realizing and assist you problematic at the chapter's major strategies. Covers whole crucial projects inside of all improvement techniques together with waterfall, Sashimi, agile, RAD, Scrum, Kanban, severe Programming, and extra.

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Extra resources for Beginning Software Engineering

Sample text

For example, the following shows a snippet of C# code with XML comments: ///

/// Deny something bad we did to the media. private void PostDenial(DenialType type, UrgencyType urgency, MediaType media) { ... } The comment’s summary token explains the method’s purpose. The param tokens describe the method’s parameters. The Visual Studio development environment can automatically extract these comments into an XML fi le that you can then process to produce documentation. The result doesn’t explain how the code works, but if you do a good job writing the comments, it does explain the Summary ❘ 25 interface that the method displays to other pieces of code.

You’ve found bugs you didn’t expect, and the users are keeping you busy with bug reports and change requests. You want nothing more than a nice, long vacation. ❘ 9 10 ❘ CHAPTER 1 SOFTWARE ENGINEERING FROM 20,000 FEET There’s one more important thing you should do before you jet off to Cancún: You need to perform a post‐mortem. You need to evaluate the project and decide what went right and what went wrong. You need to figure out how to make the things that went well occur more often in the future.

Adding up all the mistakes in requirements gathering, high‐level design, low‐level design, and development gives a total of 1 + 2 + 4 + 8 = 15 possible mistakes. Figure 1-1 shows how the potential mistakes propagate. Requirements High-level Design Low-level Design Development FIGURE 1-1: The circles represent possible mistakes at different stages of development. One early mistake can lead to lots of later mistakes. In this example, you have 15 times as many decisions to track down, examine, and possibly fi x than you would have if you had discovered the mistake right away during requirements gathering.

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