By Steffen Itterheim, Andreas Löw
Create compelling second video games with Learn cocos2d 2: online game improvement with iOS. This publication indicates you the way to exploit the strong new cocos2d, model 2 video game engine to enhance video games for iPhone and iPad with tilemaps, digital joypads, video game middle, and extra.
It teaches you:
The approach and top practices of cellular online game improvement, together with sprite batching, texture atlases, parallax scrolling, contact and accelerometer enter. find out how to improve your video games utilizing the Box2D and Chipmunk physics engines and different cocos2d-related instruments and libraries. tips to upload UIKit perspectives to cocos2d and the way so as to add cocos2d to UIKit apps. the fine details of the Kobold2D improvement setting for cocos2d and its pre-configured libraries, together with cocos3d and Lua.
Best of all, this ebook could have you making video games correct from the very begin. It publications you step by step during the construction of pattern video games. those enjoyable examples are modeled after well known App shop video games and train you key techniques of the hot cocos2d 2 online game engine and proper instruments like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle clothier (particle effects), Glyph fashion designer (bitmap fonts), and others.
This publication deals a rock-solid advent to making video games made completely with cocos2d and very little iOS SDK and OpenGL code. It additionally information replacement implementations, identifies the simplest unfastened and advertisement instruments for cocos2d online game improvement, positive factors assurance of the author's more suitable cocos2d video game engine (Kobold2D), or even is helping you improve your video games marketability at the App Store.
What you'll research the method and most sensible practices of cellular online game improvement, together with sprite batching, texture atlases, parallax scrolling, contact and accelerometer enter. tips on how to increase your video games utilizing the Box2D and Chipmunk physics engines and different cocos2d-related instruments and libraries. the way to upload UIKit perspectives to cocos2d and the way so as to add cocos2d to UIKit apps. the fine details of the Kobold2D improvement surroundings for cocos2d and its pre-configured libraries, together with cocos3d and Lua. Who this booklet is for
The booklet is aimed toward starting video game builders searching for a better or even extra robust solution to create compelling second images utilizing OpenGL and Objective-C. it really is assumed that the reader could have a few wisdom of object-oriented programming and the Apple and iPhone/iPad developer environment.
Table of Contents
Your First online game
Game development Blocks
Scrolling with pleasure
Shoot 'em Up
Working with Tilemaps
Pinball online game
Best instruments for cocos2d improvement
Out of the standard